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Next Generation Photometric Scanning

Next Generation Photometric Scanning

March 29, 2016 - Blog - 33 responses

Over the last 2 years we’ve been busy drilling down on our new capture technique for scanning faces and busts of people. In the hope to try and improve the scanning process on from Photogrammetry. Inspired by the incredible research of Paul Debevec at USC…

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UE4 Skin Shader and Virtual Character Rendering

UE4 Skin Shader and Virtual Character Rendering

March 28, 2016 - Blog - 24 responses

I wanted to make a post to share my findings with regards to skin shading and rendering realistic characters in Unreal Engine 4.11. We need some help from Epic on the core skin shader implementation..

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Hello to 2016

Hello to 2016

March 27, 2016 - Blog - no responses

We’re back! We’ve been very busy trying to stay quiet and a little more focused on R&D. I’ve been able to invest money into IR from various consultancy jobs and system sales, which has helped drive our VR and AR research. So I say we,…

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