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Introducing the Aeon Motion Scanning System

Introducing the Aeon Motion Scanning System

May 27, 2017 - Blog - no responses

We’ve been in stealth mode for the last 18 months. Working tirelessly on our new AEON motion scanning system. Something that has taken us over 5 years to develop from inception to reality. . Today’s inspiration: . The word aeon /ˈiːɒn/, also spelled eon (in…

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Protected: Photometric Scans to Real-time

Protected: Photometric Scans to Real-time

January 3, 2017 - Blog - 17 responses

There is no excerpt because this is a protected post.

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Triplegangers is back!

Triplegangers is back!

August 20, 2016 - Blog - 4 responses

Triplegangers has been offline for quite some time now. We wanted to bring back the store which first started out as ir-models back in 2008! Triplegangers is back and now purely focused on selling head scans…

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Protected: Next Generation Photometric Scanning

Protected: Next Generation Photometric Scanning

March 29, 2016 - Blog - 33 responses

There is no excerpt because this is a protected post.

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Protected: UE4 Skin Shader and Virtual Character Rendering

Protected: UE4 Skin Shader and Virtual Character Rendering

March 28, 2016 - Blog - 25 responses

There is no excerpt because this is a protected post.

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Hello to 2016

Hello to 2016

March 27, 2016 - Blog - no responses

We’re back! We’ve been very busy trying to stay quiet and a little more focused on R&D. I’ve been able to invest money into IR from various consultancy jobs and system sales, which has helped drive our VR and AR research. So I say we,…

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Software Agnostic

Software Agnostic

January 30, 2016 - Blog - 4 responses

Another quick post to complement http://ir-ltd.net/next-gen-photometric-scanning/

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Real-time hair. In VR. Part02

Real-time hair. In VR. Part02

August 10, 2014 - Blog - 13 responses

I had some great progress from the previous post regarding real-time hair. I’ve been working closely with a shader developer. Under some strict artistic guidance we’ve developed our own hair shading solution and import pipeline for Unity..

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