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Triplegangers is back!

Triplegangers is back!

August 20, 2016 - Blog - 2 responses

Triplegangers has been offline for quite some time now. We wanted to bring back the store which first started out as ir-models back in 2008! Triplegangers is back and now purely focused on selling head scans…

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Next Generation Photometric Scanning

Next Generation Photometric Scanning

March 29, 2016 - Blog - 33 responses

Over the last 2 years we’ve been busy drilling down on our new capture technique for scanning faces and busts of people. In the hope to try and improve the scanning process on from Photogrammetry. Inspired by the incredible research of Paul Debevec at USC…

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UE4 Skin Shader and Virtual Character Rendering

UE4 Skin Shader and Virtual Character Rendering

March 28, 2016 - Blog - 16 responses

I wanted to make a post to share my findings with regards to skin shading and rendering realistic characters in Unreal Engine 4.11. We need some help from Epic on the core skin shader implementation..

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Hello to 2016

Hello to 2016

March 27, 2016 - Blog - no responses

We’re back! We’ve been very busy trying to stay quiet and a little more focused on R&D. I’ve been able to invest money into IR from various consultancy jobs and system sales, which has helped drive our VR and AR research. So I say we,…

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Software Agnostic

Software Agnostic

January 30, 2016 - Blog - 4 responses

Another quick post to complement http://ir-ltd.net/next-gen-photometric-scanning/

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Real-time hair. In VR. Part02

Real-time hair. In VR. Part02

August 10, 2014 - Blog - 13 responses

I had some great progress from the previous post regarding real-time hair. I’ve been working closely with a shader developer. Under some strict artistic guidance we’ve developed our own hair shading solution and import pipeline for Unity..

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Real-time hair. In VR. Part01

Real-time hair. In VR. Part01

July 16, 2014 - Blog - 10 responses

It’s been a while since I last posted. Whilst I have a break from consultancy projects I’ve been looking into real-time hair, specifically for VR. Hair is a complex issue but there does seem to be some interesting progress by Nvidia (HairWorks) and AMD (TressFX)….

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Multi-Sky 3D Scan Tools

Multi-Sky 3D Scan Tools

November 26, 2013 - Blog - 236 responses

This blog post is for all those awesome Rifter’s out there. A slight delay on releasing this demo(s) but commercial work takes the front seat (most days!) I’m interested to hear people’s feedback on this demo.

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