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Introducing the Aeon Motion Scanning System

Introducing the Aeon Motion Scanning System

May 27, 2017 - Blog - no responses

We’ve been in stealth mode for the last 18 months. Working tirelessly on our new AEON motion scanning system. Something that has taken us over 5 years to develop from inception to reality. . Today’s inspiration: . The word aeon /ˈiːɒn/, also spelled eon (in…

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Photometric Scans to Real-time

Photometric Scans to Real-time

January 3, 2017 - Blog - 16 responses

2017 is here! We would like to wish all you all a Happy New Year. We’ve been super busy this last year. Helping other studios build scanning systems as well as starting to focus on video capture and finalizing our photometric scanning pipeline. All in…

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Triplegangers is back!

Triplegangers is back!

August 20, 2016 - Blog - 4 responses

Triplegangers has been offline for quite some time now. We wanted to bring back the store which first started out as ir-models back in 2008! Triplegangers is back and now purely focused on selling head scans…

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Next Generation Photometric Scanning

Next Generation Photometric Scanning

March 29, 2016 - Blog - 33 responses

Over the last 2 years we’ve been busy drilling down on our new capture technique for scanning faces and busts of people. In the hope to try and improve the scanning process on from Photogrammetry. Inspired by the incredible research of Paul Debevec at USC…

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UE4 Skin Shader and Virtual Character Rendering

UE4 Skin Shader and Virtual Character Rendering

March 28, 2016 - Blog - 25 responses

I wanted to make a post to share my findings with regards to skin shading and rendering realistic characters in Unreal Engine 4.11. We need some help from Epic on the core skin shader implementation..

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Hello to 2016

Hello to 2016

March 27, 2016 - Blog - no responses

We’re back! We’ve been very busy trying to stay quiet and a little more focused on R&D. I’ve been able to invest money into IR from various consultancy jobs and system sales, which has helped drive our VR and AR research. So I say we,…

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Software Agnostic

Software Agnostic

January 30, 2016 - Blog - 4 responses

Another quick post to complement http://ir-ltd.net/next-gen-photometric-scanning/

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Real-time hair. In VR. Part02

Real-time hair. In VR. Part02

August 10, 2014 - Blog - 13 responses

I had some great progress from the previous post regarding real-time hair. I’ve been working closely with a shader developer. Under some strict artistic guidance we’ve developed our own hair shading solution and import pipeline for Unity..

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