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Mental Ray Skin Phenomena

July 21, 2011 - Blog - , , , , - 38 responses

I just wanted to share a cool new Shader Phenomena put together by the very creative Tony Reynolds, for 3DSMax2010 and Mental Ray. It also renders damn fast!!

This new Skinshader for MR is an update to the Advanced Skin Shader by Zap Andersson. This new Shader has more accurate Skin depth shading as well as some much needed (life) shadow bleeding from lights, that gives that nice life like authentic glow that was missing from the original and advanced version.

Now in my mind this Shader doesn’t quite match the quality of Arnold’s skin shader but it’s pretty damn close, and hey, it’s available now in Max for Mental Ray. I rushed these tests and slapped them together but I am sure other people could produce far better results.

There is also a version that includes a transparency slot, if you want to get creative with it, eye’eye!

[button link=”http://www.ir-ltd.net/uploads/TonySculptor_Simple-skin_mi.rar”] Download Now (10 KB) [/button] Tony Sculptor Simple skin (mi)

Copy and paste to –> XXX:Program FilesAutodesk3ds Max 2010mentalrayshaders_autoloadinclude  <–

or for 2011 Max Design+ –> XXX:Program FilesAutodesk3ds Max Design 2011MENTALIMAGESshaders_autoloadmentalrayinclude <–

 

38 Comments
  • MaynardReply

    Hi, for some reason i'm unable to use this shader. I've copied those 2 files into the directory as described above, but i can't see the shader into the material list. I've tried both on max 2010 design and max 2011 design. Also I don't understand the shader node image, because as you mentioned in the article, this is a shader for max 2010, and as far as know, max 2010 does not support slate material editor.
    Ty. Best regards.

    July 29, 2011
    • InfiniteReply

      Hi Maynard, I can verify it works in Max2010 as others have used it fine. Just make sure you copy it to the right directory. It also works with Nodes in Max2012.

      The shader should appear in the Material list.

      July 29, 2011
      • MaynardReply

        That's strange, the path is correct. The only thing that could be wrong is that i have an italian Windows xp version, so the folder Program Files is Programmi for me.
        Anyway i copied those file in the zip into XXX:ProgrammiAutodesk3ds Max Design 2011mentalrayshaders_autoloadinclude.
        Same path for 1010 Ver.

        July 29, 2011
        • InfiniteReply

          Perhaps create a folder for C:Program FilesAutodesk3ds Max 2010mentalrayshaders_autoloadinclude and see if that does anything? I don't know much about Max. Can you get the old Zap skin shader to work in that folder?

          http://mentalraytips.blogspot.com/2008/04/beauty-isnt-only-skin-deep-combining.html

          July 29, 2011
        • MaynardReply

          Ok, that's not an issue anymore.
          I think there's an error in the path u've provided. The right folder is XXX:Program FilesAutodesk3ds Max Design 2011MENTALIMAGESshaders_autoloadmentalrayinclude
          It is "mentalimages" folder not "mentalray" one. At least this worked for me :)
          Also could you share that scene?? Or share some details about illumination and GI parameters.
          Anyway ty for the shader. Great stuff.

          July 29, 2011
          • Infinite

            Ah OK thanks. I will add that info. Must be a folder difference between each Max version.

            The shader comes with some pretty good built in settings. I might share something soon. Best to experiment for now : )

            July 29, 2011
  • MaynardReply

    Ok, thank you again Infinite! Waiting for more stuff!
    Bye

    July 29, 2011
  • Seb WallaceReply

    Yo Lee, you must have seen this video. If not skip to 1:10.

    http://www.youtube.com/watch?v=vkpjPVvHDQI&feature=related

    July 31, 2011
    • InfiniteReply

      Hi Seb, yeah it's very cool. Amazing what they were able to do back in the day.

      Cost $1,000,000's to do back then. Now you can just about do it on a budget in your own bedroom! if you have a few $10,000's that is.

      Thanks for the link again, always inspiring to see.

      July 31, 2011
  • OtamaReply

    Does this shader work in 3ds max 2009?

    September 16, 2011
    • InfiniteReply

      I'm not sure. Try it : )

      September 16, 2011
  • NateReply

    Awesome work. Does this work with Maya at all?

    September 26, 2011
    • InfiniteReply

      Hi Nate, you should be able to find some more info on the Maya set-up here. Tony is the man you need to contact - http://www.cgfeedback.com/cgfeedback/showthread.php?t=751&page=45

      Cheers,
      Lee

      September 26, 2011
  • Petr ChegodaevReply

    Hi, Lee! It's really cool shader, but i have a problem with it. Mental ray always crashes when I try to render it with transparent shadow maps. Maybe you know how to fix it?

    December 21, 2011
    • InfiniteReply

      Sorry can't help with that. Maybe someone on CGFB can help?

      December 24, 2011
  • silversnakeReply

    Is there somewhere we can download a sample file with the head and shader? Thanks.

    December 29, 2011
    • InfiniteReply

      No support is offered for the shader sorry. Some setup examples are seen above in the screenshot and the shader comes with some default settings you can use.

      December 29, 2011
  • silversnakeReply

    Ah too bad. Wanted to compare rendertime with lightwave skin.
    http://forums.newtek.com/showthread.php?t=122729
    Wonder how lw compares to mr nowadays.

    December 29, 2011
    • InfiniteReply

      I don't know how LW compares to MR. I don't actually use MR for rendering nor LW, I prefer to use XSI/Arnold which has an open architecture when it comes to skin shading and rendering in general. Something I recommended to Newtek a long while ago but it went unnoticed. LW's "new" skin is pretty locked off. Arnold Skin shading is wide open to customize.
      This MR solution was just a band aid to fix the previous Skin Shader which didn't have that Red colour bleed in the shadow region. Perhaps contact Jamie at Ten24, he has experience with LW and MR. Hope that helps.

      December 29, 2011
  • silversnakeReply

    isn't this you using lw?
    http://forums.newtek.com/showthread.php?t=105896

    December 29, 2011
    • InfiniteReply

      It was, nearly 2 years ago now :)

      December 29, 2011
  • Joe HarfordReply

    Hey Lee,

    The link is broken to the shader, any chance you can reup it at some point ?
    Cheers

    Joe

    February 10, 2012
    • InfiniteReply

      Hey Joe, the link is now back up and should work.
      Cheers
      Lee

      February 10, 2012
  • Joe HarfordReply

    Thanks Lee, Much appreciated.

    Joe

    February 12, 2012
  • GCGReply

    Great shader. Got some ok results not knowing what I'm doing any change you can post your scene setup?

    June 13, 2012
    • InfiniteReply

      Thanks. I haven't used the shader for a long time, you might find some useful information deep in this thread over at CGFeedback - http://www.cgfeedback.com/cgfeedback/showthread.php?t=751 sorry I can't help further.

      June 13, 2012
  • mahmoudReply

    i cant download can you upload it on other server and thanks in advance

    August 23, 2013
    • InfiniteReply

      You can try and contact the author of the shader. Thanks.

      August 23, 2013
  • PetarReply

    Can't download, it turns back to front page

    September 30, 2013
    • InfiniteReply

      You can contact the author Tony on CGFeedback.

      September 30, 2013
  • MD RUHULReply

    cant download,its just refreshing the page

    January 19, 2014
    • InfiniteReply

      you should contact the author of the shader

      January 19, 2014
  • GinReply

    mh.. have max 2014 and 2015, but no

    Program FilesAutodesk3ds Max 2010mentalrayshaders_autoloadinclude

    Where i should put it?

    December 18, 2014
    • InfiniteReply

      This was posted a long time ago, we don't offer support sorry.

      January 3, 2015
  • GinReply

    It works, but it renders soooooooooooooo long... on 3dsmax 2015

    December 18, 2014
    • InfiniteReply

      This was posted a long time ago, we don't offer support sorry.

      January 3, 2015
  • NW316Reply

    Thanks, Infinite!! I've downloaded, installed and can access this in my MR materials, however I don't know how to mix this with my characters' UVW maps. Is there a resource on this? I've subscribed to several learning sites however can't find anything on building character materials for MR.
    Thanks again!

    December 23, 2014
    • InfiniteReply

      This was posted a long time ago, we don't offer support sorry.

      January 3, 2015
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