This blog post is for all those awesome Rifter’s out there. A slight delay on releasing this demo(s) but commercial work takes the front seat (most days!) I’m interested to hear people’s feedback on this demo.
I’ve been working very closely with Steve (drash) from the US in building a bunch of scripts to help users / clients to enjoy viewing 3D scans in Unity. We’ve made a whole host of really cool tools, with careful direction and Steve’s “Einsteinian” like script’fu skills. It’s very hard to find dedicated, hard working, motivated people and Steve is one of these kinds of people. Very rare. Super talented. Big thanks Steve.
This demo isn’t as complete as previous demos, no sound or music. Purely a tech demo to show off Unity’s abilities. I had to ditch UDK simply because it couldn’t handle the polygon count, as it’s character rendering was really lacking and just super problematic! Unity however, just shines. It can handle anything you throw at it and it’s really customizable. I highly recommend it.
So today …I will be mostly releasing 2x demos!! not 1x demo …………but 2!!!
Each demo has a Stereo mode (Rift exclusive) and a Mono mode (Rift impaired), for your viewing pleasure.
Due to a copyright complaint by Burning Man, I had to remove the old demos. The original demos had 10,000 of DL’s, 100,000’s of views on Vimeo and over a million views on YouTube! Thanks for watching.
One of the skies apparently should NOT have been shared publicly, I was not made aware of how stringent Burning Man are on their IP and the author of the Sky should not have released it. The demo has since been taken down and replaced with a new and improved version, featuring a much better sky. Mother nature to the rescue! Well it’s thanks to Bob Groothuis being cool about sharing content. Thanks Bob!
Shout out to Star Citizen
This is a shout out to anyone involved with the Star Citizen project, or anyone who backed their crowd funding campaign, or even if you are just a fan of their project! I’m also a huge fan of their project and I’ve tried to offer my services to them (bounced emails) to help their art team further increase the realism of their astounding next-generation project. I really think they could benefit from high resolution scanning to improve the characters. If you know anyone on their dev team, if you know the Wingman! or even if you know Chris Roberts!! please do send them in my general direction. I would love to talk with them about 3D scanning and their awesome project.
Thanks to Kontis on the RSI forums for posting a forum thread there. RSI have been in contact and we are talking. I hope IR can work with them in some way!
Multi Light Scans
These demos are not optimized at all, so I wont be surprised if users get below 60fps if all models are viewed at once. You really need a “next-gen” PC to run this demo.
Demo one is standard as before, it features a bunch of female and now male scans (a little bit for everyone!) with some sneaky animations in there. You’ll also able to change lighting and skies, as well as rotate the scans and rotate the sky. You can do this by key pressing or by interacting with the mini sky globes.
By Downloading the files you are “confirming you are over 18″ and “comfortable with viewing nude scan content”.
[button url=”http://www.ir-ltd.net/uploads/Multi-Light-ScansV2.zip” size=”large” style=”margin-right:10px;”]Multi Light Scans V2.0 – 330 MB’s[/button]
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e – up
space – down
Tab – Stereo or Rift Mode
m – HUD
Z, X – Rotate Characters when in close proximity
Mouse Wheel – Rotates Sky
1,2,3,4,5,6,7,8,9,0 – for sky changes
Razer Hydra Control (if you have it): Thumbstick to navigate Hold down right trigger and rotate your wrist to rotate 3D objects around Y axis Move input move input mode depends on wether the RH is plugged in. Start and wrist rotate will also rotate the sky! .. I think Teddy threw a secret nugget in, 5 and 6 seem to adjust height!
The Razer Hydra demo has been temporarily removed.
1. No sound on this demo. Pure visual tech demo.
2. I recommend 1920×1080.
3. If the scale seems wrong, try and alter your IPD settings, as this has a profound effect on scene scale.
*3rd-Party HDRI Backgrounds:*
Big thanks to drash for all his coding’fu on the scripts and awesome control sets, some really powerful tools. Also Alexander Tomchuk for bringing some life to the scans! lastly Yura on scan cleanup.
Special thanks to Unity3D and OculusVR, as well as Bob Groothius for his super Harbour HDRI and featured sunset set! Very cool!
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