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Multi-Sky 3D Scan Tools

This blog post is for all those awesome Rifter’s out there. A slight delay on releasing this demo(s) but commercial work takes the front seat (most days!) I’m interested to hear people’s feedback on this demo.

I’ve been working very closely with Steve (drash) from the US in building a bunch of scripts to help users / clients to enjoy viewing 3D scans in Unity. We’ve made a whole host of really cool tools, with careful direction and Steve’s “Einsteinian” like script’fu skills. It’s very hard to find dedicated, hard working, motivated people and Steve is one of these kinds of people. Very rare. Super talented. Big thanks Steve.

Today’s inspiration:

https://soundcloud.com/kim-keeler/unkle-reign-evil-nine-mix

.

This demo isn’t as complete as previous demos, no sound or music. Purely a tech demo to show off Unity’s abilities. I had to ditch UDK simply because it couldn’t handle the polygon count, as it’s character rendering was really lacking and just super problematic! Unity however, just shines. It can handle anything you throw at it and it’s really customizable. I highly recommend it.

So today …I will be mostly releasing 2x demos!! not 1x demo …………but 2!!!

Each demo has a Stereo mode (Rift exclusive) and a Mono mode (Rift impaired), for your viewing pleasure.

*November UDPATE*

Due to a copyright complaint by Burning Man, I had to remove the old demos. The original demos had 10,000 of DL’s, 100,000′s of views on Vimeo and over a million views on YouTube! Thanks for watching.

One of the skies apparently should NOT have been shared publicly, I was not made aware of how stringent Burning Man are on their IP and the author of the Sky should not have released it. The demo has since been taken down and replaced with a new and improved version, featuring a much better sky. Mother nature to the rescue! Well it’s thanks to Bob Groothuis being cool about sharing content. Thanks Bob!

Shout out to Star Citizen

This is a shout out to anyone involved with the Star Citizen project, or anyone who backed their crowd funding campaign, or even if you are just a fan of their project! I’m also a huge fan of their project and I’ve tried to offer my services to them (bounced emails) to help their art team further increase the realism of their astounding next-generation project. I really think they could benefit from high resolution scanning to improve the characters. If you know anyone on their dev team, if you know the Wingman! or even if you know Chris Roberts!! please do send them in my general direction. I would love to talk with them about 3D scanning and their awesome project.

Thanks to Kontis on the RSI forums for posting a forum thread there. RSI have been in contact and we are talking. I hope IR can work with them in some way!

Example comparison:

sc-01 sc-02

Real-Time RAW Scan in Unity

Multi Light Scans
Unity demos:

These demos are not optimized at all, so I wont be surprised if users get below 60fps if all models are viewed at once. You really need a “next-gen” PC to run this demo.

Demo one is standard as before, it features a bunch of female and now male scans (a little bit for everyone!) with some sneaky animations in there. You’ll also able to change lighting and skies, as well as rotate the scans and rotate the sky. You can do this by key pressing or by interacting with the mini sky globes.

By Downloading the files you are “confirming you are over 18″ and “comfortable with viewing nude scan content”.

Multi Light Scans V2.0 – 330 MB’s

.

.

Key config:

w,a,s,d

e – up

space – down

Tab – Stereo or Rift Mode

m – HUD

Z, X – Rotate Characters when in close proximity

Mouse Wheel – Rotates Sky

or

1,2,3,4,5,6,7,8,9,0 – for sky changes

Razer Hydra Control (if you have it):

Thumbstick to navigate

Hold down right trigger and rotate your wrist to rotate 3D objects around Y axis

Move input move input mode depends on wether the RH is plugged in.

Start and wrist rotate will also rotate the sky!

.. I think Teddy threw a secret nugget in,  5 and 6 seem to adjust height!

The Razer Hydra demo has been temporarily removed.

*Extra info*

1. No sound on this demo. Pure visual tech demo.

2. I recommend 1920×1080.

3. If the scale seems wrong, try and alter your IPD settings, as this has a profound effect on scene scale.

——-

Credits:

*Developers:*
Infinite (admin@ir-ltd.net)
Drash (drash@crunchywood.com)
Teddy (teddy0@gmail.com)

*3rd-Party HDRI Backgrounds:*

http://www.bobgroothuis.com/

Big thanks to drash for all his coding’fu on the scripts and awesome control sets, some really powerful tools. Also Alexander Tomchuk for bringing some life to the scans! lastly Yura on scan cleanup.

Special thanks to Unity3D and OculusVR, as well as Bob Groothius for his super Harbour HDRI and featured sunset set! Very cool!

Please do post and leave your comments :)

Thanks, INFINITE

213 Comments

  1. Bob Johnson
    September 5, 2013

    Amazing work! I haven’t checked this demo on my rift yet but do you have plans to release a demo like this but with more model poses like the ones you have in your video videos?

    • Infinite
      September 5, 2013

      A new company and a new site is being formed to distribute them soon. It just takes time, new branding, infrastructure etc

  2. Bart
    September 5, 2013

    Great work! The different types of light really look fantastic/realistic!!!! You should definitely make an paid application with all sorts of (sexy) poses: instant buy :D You could do in-app purchases for newly added models.

    • Infinite
      September 5, 2013

      Thanks Bart! It’s coming :)

  3. Mark
    September 5, 2013

    Wow, I really like the performance – I thought it will be much worse but everything works smooth on my mid-pc. Love the realism of the scene.

    • Infinite
      September 5, 2013

      Thanks Mark, that’s great news!!

  4. Mark
    September 5, 2013

    SYNERGY!!! Always kicking it up to the next level. Thanks for sharing this!

    Searching desperately for a Razer Hydra now!

    • Infinite
      September 5, 2013

      Thanks Mark. More to come.

  5. Klaus
    September 6, 2013

    Wow – she’s even breathing. Fantastic work!

    • Infinite
      September 6, 2013

      Thanks!

  6. vannoo67
    September 6, 2013

    Could you provide more detail, perhaps a video of the RH calibration? I simply couldn’t get good results with the Hydra strapped to my chest. (My motion always seemed to be at right angles to my actual motion, regardless of how I rotated the left hydra.)

    • Infinite
      September 6, 2013

      It’s pretty straight forward as in Teddy’s diagram. Nothing fancy. You need to make sure your RH base station is stationary and pointing the right way! wires out the back. Left RH strapped securely to your chest.

    • vannoo67
      September 6, 2013

      You are right. It actually is quite straight forward.

      After a while I realised that I was pulling the base around when I calibrated the back of my neck. I now secure the wires under my keyboard (losing 8″ of stretch, grrr)

      Gee I wish the RH was configured to work with the wires coming out the front. What were they thinking, actually, *wires* what were they thinking.

      Thanks for this, great stuff.

    • Infinite
      September 6, 2013

      Many thanks. Glad you enjoy, lets hope their next version is even better! this current implementation was all thanks to Teddy’s magic!

  7. manuel
    September 6, 2013

    can you add also full frontal male nudity?

    • Infinite
      September 6, 2013

      not here and not for free no.

  8. September 6, 2013

    Really amazing.

    • Infinite
      September 6, 2013

      Thanks.

  9. Sorox
    September 6, 2013

    Looks great, but the download servers are slow. Taking me 2-3 hours to download what should be a 5 minute download.

    • Infinite
      September 6, 2013

      It doesn’t surprise me. Normally the server is fine but I’m getting a huge amount of traffic.

  10. hrusai
    September 6, 2013

    Hey dude!

    First off amazing work and someone posted this link in a thread on the RSI forums and Ben Lesnick said he’d love to hear more from you!

    This is the forum thread link https://forums.robertsspaceindustries.com/discussion/50733/talented-fan-with-amazing-3d-scanning-tech-wants-to-help#latest

    and this is what ben said :)

    “We’d absolutely be interested in hearing more! You can reach me at ben@cloudimperiumgames.com.”

    Hope that helps :)

    • Infinite
      September 6, 2013

      Awesome! really good news. I will email them now. Thanks!

  11. ZoneChaos
    September 6, 2013

    Blame us Citizens for the Server Traffic… ;P

    • Infinite
      September 6, 2013

      Gah! I’m being throttled!

  12. Amael
    September 6, 2013

    Good news! You’ve gotten the attention of the Star Citizen devs:

    “We’d absolutely be interested in hearing more!”
    https://forums.robertsspaceindustries.com/discussion/comment/787705/#Comment_787705

    There’s an email for one of the devs in that post (I don’t want to put in here in case of spam).

    Superb work – thanks for advancing gaming in leaps & bounds.

    • Infinite
      September 6, 2013

      Very cool! thanks :)

  13. CabbageCitizen
    September 6, 2013

    This is freaking amazing, got a thread on the forums on Robert Space Industries site CIG

    https://forums.robertsspaceindustries.com/discussion/50733/talented-fan-with-amazing-3d-scanning-tech-wants-to-help/p1

    good luck, i would love to see this in star citizen and sq42

    already got a dev to responds to.

    • Infinite
      September 7, 2013

      Awesome thanks. I hope so to, I think those guys could really benefit from this technology.

  14. September 7, 2013

    The shading on the characters looks fantastic. Do you mind if I ask what specular BRDF you’re using? And what kind of subsurface scattering technology?

    Also, your captcha is damn near impossible, and I’m a human. Just saying. :)

    • Infinite
      September 7, 2013

      Thanks. I haven’t had any problems with the captcha but I would rather that than 1000′s of spam posts! Most of the shader stuff is custom now, I hope to share at some point.

  15. Gregas
    September 7, 2013

    This was beyond amazing! Thank you for all this beautiful demos.
    My wallet is ready for more characters and scenes.

    • Infinite
      September 7, 2013

      Thanks! they’re coming! just not on this site… maybe another :)

  16. dash
    September 7, 2013

    That’s amazing…Oculus will sell like pancakes.
    If you’re not opening a member’s site with 3D scans of hot girls, then someone else will.
    Just imaging preserving the beauty of Lucy Pinder, Gemma Atkenson & etc in 3D!!!
    You need to do it, mate. You are the chosen one.

    • Infinite
      September 7, 2013

      Thanks! It’s cooking!

  17. September 7, 2013

    BOOM another winner. Really nice mate !

    • Infinite
      September 7, 2013

      Thanks Phil :)

  18. hai
    September 7, 2013

    could you mirror the download please?

  19. jimbo
    September 7, 2013

    If you beat playboy to this, you will be rich lol.

    • Infinite
      September 7, 2013

      Haha. Maybe. I would be up for meeting Mr. Hefner! :)

  20. detrios
    September 7, 2013

    Hi dude… your work is just amazing…
    I’m a fan of star citizen too and I hope you could find an aggreement with us.
    sorry for your bandwidth ;)

    you deserve to be famous for your work.

    • Infinite
      September 7, 2013

      Haha thanks :)

  21. September 7, 2013

    Awesome! :)
    Is there any chance to get the Unity demo for Mac as well? :)

    • Infinite
      September 7, 2013

      Unless someone can quite me as to how to publish an Oculus supported scripts version to Mac no :( with all the scripts I use, the Mac build tends to break.

  22. korun
    September 7, 2013

    is there any newsletter option?that we can get always news when you relaese new things?

    • Infinite
      September 7, 2013

      Not here but for the new site maybe. I’m not a fan of newsletters personally, you can always sign up to the company Facebook page or check back to this blog :)

  23. Montgomery Gray
    September 7, 2013

    I don’t suppose you’ll release a mac supported version, will you?

    • Infinite
      September 7, 2013

      Unless someone can quite me as to how to publish an Oculus supported scripts version to Mac no :( with all the scripts I use, the Mac build tends to break.

  24. Doge
    September 7, 2013

    I’d really love the Unity project files, but I doubt that there’s any interest in sharing them.

    • Infinite
      September 7, 2013

      Not yet, maybe sometime. They wont be free though, as allot of work has gone into them.

  25. Orlando
    September 8, 2013

    Truly amazing. Thank you for sharing!
    I would love to see more. It’s amazing to see them in all different lighting environments.

    • Infinite
      September 8, 2013

      Thanks for posting, glad you enjoyed it!

  26. John
    September 8, 2013

    Excellent work!!! I’m wondering, would it be possible to add an option to switch the left and right images so that those without the Rift can also see in 3d by crossing their eyes?

    • Infinite
      September 8, 2013

      Thanks. You should be able to do this already but I REALLY do not recommend it. If the wind changes, you could be left cross eyed!!!! :)

  27. FutureCustomer
    September 8, 2013

    I hope you like money, because you are going to be a rich rich man. Looks amazing on the rift. Mind blown while using the hydra. Thank you sir!

    • Infinite
      September 8, 2013

      Thanks FutureCustomer! I’m glad you enjoyed it. I think there’s lots of potential to have fun in the Rift :)

  28. Infinite
    September 9, 2013

    Resolved!

    • CabbageCitizen
      September 9, 2013

      why did you post that in your comment section

      did something go wrong?

    • Infinite
      September 9, 2013

      As I posted in the original blog, you can see, emails bounce from their server.

    • Gregas
      September 9, 2013

      Hi Infinite,
      did you try to create an email account with some other provider (gmail, yahoo, hotmail) to see if your email will go through then?

    • Infinite
      September 9, 2013

      Thanks. I think when the contacted me, they just wrote the wrong email address., so I replied and added “games” in there What will be, will be :)

  29. mkygod
    September 9, 2013

    Really cool stuff. When you said that you needed a “next-gen” system, i thought you meant like an high end SLI system with a top of the line CPU. It runs rather well on my previous generation Core i7 with Geforce GTX670. I guess “next-gen” means a graphics equivalent to next-gen consoles; not a next-gen computer

    • Infinite
      September 9, 2013

      Ahh great yes. Well next gen in the sense that no doubt even the PC you are running is faster than an XBOXone or PS4! So yeah next gen :)

    • CabbageCitizen
      September 9, 2013

      The real deal breaker is can it be optimized to good performance with rigging and animations and voice work and mo-cap ummmm

      has anyone try this tech with any games yet? can’t wait for this to become the stand, although some games do have their own art style. An a realistic model might not fit with the game, but maybe you don’t have to use it for just models, but use it for textures.

      is this similar tech to what Konami is doing with their Fox engine, to make those awesome high res character models?

    • Infinite
      September 9, 2013

      It’s trivial to animate, trivial to optimize as well. L.A.Noire did something similar.

      >is this similar tech to what Konami is doing with their Fox engine, to make those awesome high res character models?

      I think what you meant was.. “are konami copying your setup for use in their Fox engine, to make those awesome high res character models?” I had my system up and running way before those guys. They are doing a bunch of things wrong with their setup. They need some special IR consultancy time.

    • CabbageCitizen
      September 10, 2013

      Credit where credit is due it seems…that kinda sucks that they did not spot you guys any spotlight for that.

      It’s pretty Interesting that they did not contact you guys to help them, maybe because logistics and an possible communication issue…but maybe even that was not it.

      Going to be cool to see, these type of high res models in the cryengine 3 in motion…time to go buy a gtx 780 ;p

    • Infinite
      September 10, 2013

      I couldn’t say even if they did get in contact. The amount of NDA’s I signed over the years is pretty ridiculous! :) CryEngine3 would look pretty sweet with some scanned data in it!

    • CabbageCitizen
      September 10, 2013

      Then it’s good that your going to get in contact with CIG has their projext because there are no NDAs in sight, for right now anyway ;p

      200,000+ people already know about it

    • Infinite
      September 10, 2013

      Too true :)

  30. drone
    September 9, 2013

    God damn it! If you fuck this up, I will kill you ok?
    BTW, my money is yours.

    • Infinite
      September 9, 2013

      >God damn it! If you fuck this up, I will kill you ok?

      Not if I get to you first!

      >BTW, my money is yours.

      Thanks!

  31. Wailingllama
    September 9, 2013

    Is there a free mouse version of this demo? I unfortunately don’t have an Oculus but these models look breathtaking.

    • Infinite
      September 9, 2013

      You can use TAB for non mouse look, mono version.

  32. Josh
    September 10, 2013

    Wow just tried with my Rift, really amazing. I was waiting to see something like this, you did it!! My PC is unfortunately a bit slow, is there a way to hide each character individually to get some FPS? That’s would be a great addition. I don’t want to see those naked dudes anyway ;)

    • Infinite
      September 10, 2013

      Thanks! I agree! less of the dudes! Yes I’m working on some extra features, one of them is hiding / unhiding models to improve frame rate.

  33. fyatwyrio
    September 12, 2013

    Great Job. Runs really good on my GTX 670 as well. I know you said the 3D is Rift exclusive but is there any way to get straight stereo for viewing on a 3D Monitor/TV?

    • Infinite
      September 12, 2013

      Thanks. Honestly I wouldn’t know how to do that. I can investigate though.. :)

  34. AlreadyFapOnThis
    September 12, 2013

    FUTURE IS HERE!

  35. Iceman
    September 14, 2013

    This is absolutely amazing. What you have done will be able to change so many things from games, movies or interactive stories. Great work and i hope we end up seeing it in Star Citizen. Any updates from talking to the Devs there?

    • Infinite
      September 14, 2013

      Thanks! I’ve spoken with them, not sure if it will move forwards or not because of distances over the atlantic. It’s just great it got their attention to think about utilizing scans in their game, I think it will have a big impact on quality for the gamers, whether it’s IR or another company I just wanna see them utilize this method :)

  36. trackday
    September 14, 2013

    Awesome! But even after calibrating, the camera is moving forward at 10 miles an hour. How do I stop that? You guys are going to be rich, congrats!

    • Infinite
      September 14, 2013

      Thanks. Not sure what you mean? without a video or something I can’t tell. Camera speed should be fine.

  37. Luke Simpson
    September 14, 2013

    Great tech! Just wish the models were somewhat hotter… is there plans to scan some sexy female models and sell them on your new site ?

    • Infinite
      September 14, 2013

      Thanks. Beauty is in the eye of the beholder! Yes I plan to sell a more diverse range in the coming months, on a new site.

  38. Seriously
    September 15, 2013

    There is nothing wrong with the models. If this demo has to end up as some sort of museum piece for breakthrough 3D photography, everyone in the shot is a perfectly fine – and hot, if you want to go there – specimen who is a credit to your demo.
    Please feel confident to work with any and all of them again.

    • Infinite
      September 15, 2013

      Thank you, yes I agree, they are all good life models :) Also Museum piece would be cool! maybe it might be recorded in the future, for a digital VR Museum!

  39. Iceman
    September 15, 2013

    ” Infinite
    September 14, 2013

    Thanks! I’ve spoken with them, not sure if it will move forwards or not because of distances over the atlantic. It’s just great it got their attention to think about utilizing scans in their game, I think it will have a big impact on quality for the gamers, whether it’s IR or another company I just wanna see them utilize this method :)

    Are you able to give us any details about the conversation or when they might give you an answer? Alot of us are really hoping this technology gets implemented and are ready to throw money your way. Feel free to drop in on our forum and talk to us. I know there are some questions some have which you will see as you read through the forum. https://forums.robertsspaceindustries.com/discussion/50733/talented-fan-with-amazing-3d-scanning-tech-wants-to-help/p1

    • Infinite
      September 16, 2013

      I don’t have any more information :) The ball is in their court. Most the questions on the forum can be answered with a resounding “yes”. It’s all possible. The scans aren’t the end game, they are the blank canvas to build from. They need to be thought of as pure 3D reference data that artists can use to step up their game, you can’t have one without the other. Artists need scans, and scans need artists.. You don’t just scan and slap in a game, you can do all kinds of mixing and cross morphing with the data, hybrid humans or non-humans. Perfect for character creation screens, with Infinite possibilities. They can have level of details as well. If you want a 100 polygon scan version fine, 1000 polygon version fine, 10,000 fine! and so on. It’s All relative to the hardware your using. Yes they will work seamlessly in CryEngine, UDK, ID’s engine etc. It’s why I’m doing demonstrations in Unity, to show what is possible at the lower end. Thanks for the invite to the forum.

  40. Potential
    September 17, 2013

    All the stars had aligned, the graphics hardware has been capable for quite a while, yet gaming had stagnated. PS4 and Xbox one have kept our interest, but gaming in genral has not evolved much in recent years.
    Along comes the Rift and blows us away with a true virtual world of gaming, the real next gen had started, but how many Rift generations would we need to get there.
    You release your tech upon us, hang on the tech is here now, graphics on the dev kit are great, the first gen HD Rift will be even better. Animation and all, the potential is endless. Great to be at the start of something big, no matter which way you develop your company, the technology is proven, you have set the bar for all others.

    Well done.

    • Infinite
      September 17, 2013

      Many thanks Paul! The future for VR is surely a bright one :) Exciting times!

  41. Mike
    September 21, 2013

    Hugely impressive scans m8 – thanks very much for sharing them in demo form. I do have a few (very minor) criticisms and suggestions for future demos:

    1. The camera control doesn’t seem to be entirely correct – if you fly around the models a bit using the mouse and the rift together you’ll pretty quickly end up with a mismatch on the roll axis between the camera position and your actual head.

    2. There also seems to be quite a bit of yaw drift. I understand the latest version of the Oculus SDK has some features to alleviate this problem but it doesn’t look like this demo is using them.

    3. I stumbled across the key to reset the head position (B) by accident but it would be good to list this in the readme (and preferably change it to something easier to find blindly when wearing the rift).

    4. X-Box controller support is lacking some key features like the ability to rotate your body. Full support might look something like this:
    Left stick = Move forward/backward/strafe left/right
    Right Stick = Rotate body
    Click Right stick = Reset view to looking in current yaw direction with 0 pitch/roll
    Left bumper = Raise camera
    Left trigger = Lower camera
    D-pad left/right = Select model
    D-pad up/down = Select scene
    Back = Toggle HUD
    Start = Menu (To exit demo, adjust ipd, create or choose from a selection of preset camera positions, toggle animations etc)
    X/Y = Rotate selected model
    A/B = Select/cancel in menus, interact with scene etc

    5. It would be great to see some more animations like eye tracking so the models appear to look at you rather than staring blindly into space. Similarly, the ability to have them lip synch to an audio track would be very cool.

    Cheers,
    Mike

    • Infinite
      September 21, 2013

      Thanks for your comments Mike. Some are quite useful. I will see what I can do.

      1) They might be possible to implement.
      2) I will make sure I charge in future :)

  42. Steve
    September 24, 2013

    This is awesome!
    I’m just wondering if you used the “skyshop” plugin for the HDRI in unity or something else?

    Thanks,
    Steve

    • Infinite
      September 24, 2013

      Thanks. Yes.

  43. Mike
    September 24, 2013

    Hi! This is amazing! Are you releasing another free demo anytime soon? I was looking at some of your Vimeo videos and found this: http://vimeo.com/64769947 . In the comments, sounded like you were planning to release it. Can you please release that demo? I would be happy with the demo as is, and you could even remove the nude ones. Pleeeeeease :)

    • Infinite
      September 27, 2013

      Thanks! Very soon! new site and store coming..

    • Gregas
      October 3, 2013

      Great to hear about store and new demos coming soon! Can’t wait :)

  44. Iceman
    September 27, 2013

    I am glad to hear that Star Citizen will be working with you. :)

    • Infinite
      September 27, 2013

      Thanks! me too. Just heard about it today :)

  45. Charles
    September 27, 2013

    Hi Infinite Realities

    I just wanted to let you know that I am another who really appreciates your work, it must have been a long and arduous process to get o where you are today, massive props to you. I hope you don’t accept a deal from EA or Acitivision or someone to buy you up, as they would just screw it all up haha!

    (If there are any problems or hurdles that prevent you from working with CIG on star Citizen, don’t overlook the idea of a kickstarter fund for getting you over that Atlantic!)

    Peace :D

    • Infinite
      September 27, 2013

      Thanks Charles! very good to here. I appreciate you posting.

  46. Oscar
    September 28, 2013

    Hello and thanks for a amazing demo. Stunning level of detail you achieved. Now I’ve got a problem. My demo is desaturated, i.e black and white, no colors except for the background images. What seem to be the problem and how do i fix it? I have the Radeon 7950 running latest drivers and runs under Win7 64bit. Thank you in advance!

    • Infinite
      September 28, 2013

      Thanks. I have no idea on the issue your having. Perhaps Google your card and running Unity demos?

  47. Oscar
    September 29, 2013

    Oh how silly of me, I had quite old drivers, from February. So i just updated to the latest and now i got the colors. Now it’s even more stunning. I have a question though: Is it possible to have texture resolution even higher? Because the face textures are not really highres, the lips and eyes doesn’t looks so realistic. Other than that the model detail is amazing, I only wish for a bit higher res textures if it’s possible. Also, do you use tessellation for the models? Just curious.

    • Infinite
      September 29, 2013

      Unity is limited to 4k texture resolution. But I have a new script that hacks passed that to 8k. So yes future published demo’s might feature 8k resolution. No tessellation.

  48. Oscar
    September 29, 2013

    Nice job. 8k would be awesome. Now, about tessellation, does unity engine not support this? Or is there any other reason? I found this link : http://docs.unity3d.com/Documentation/Components/SL-SurfaceShaderTessellation.html Pointing that Dx11 tessellation can be used with surface shaders, could this be implemented in your works? Also, did you ever consider using a different engine? Like Unigine, or something with a higher technology than Unity? Lastly I wonder if it’s possible to alter the shadowresolution of your public demo? Because to me it looks like the shadowresolution is about 512×512. Thank you in advance.

    • Infinite
      September 29, 2013

      In newer demos shadows have been improved but Unity has a shadow bug, it’s a big problem. Hopefully they will fix it. No I haven’t tried anything else and don’t plan to. Unity is very open and also support adult content or has no problems with adult content which is good. Most companies have issues. I haven’t looked into tessellation as Unity seems to be able to throw around 250k-1 million polygon meshes with ease.

  49. Rimon
    October 2, 2013

    Fantastic work. thanks a lot for this.

    I know this question has been answered before. but let me clarify the question again.

    Is it possible to switch from parallel view to cross eyed view for those who don’t have the goggles? cause the human eye cant over lap to images using parallel technique while the distance between the two images is larger than the distance between the human eyes. And this cant be achieved on high resolution. it only works on 800X600. But if the left eye image was to be swapped with the right eye image. crossed eye technique will be achieve on the largest resolution.

    • Infinite
      October 8, 2013

      Honestly I don’t know. I wouldn’t recommend anything cross eyed. It’s not good for you and really designed for the Rift.

  50. forceinline
    October 5, 2013

    Hi,

    awesome stuff! The models really look amazing, far more realistic than anything before. I’m loving the demo as well (non-hydra).

    I’ve been playing with the IPD settings a bit, and I have a (very small) feature request / bug fix regarding that.

    Could you please scale the head modeling vectors by the IPD changes (for instance by something like (UserIPD / 64.0), so that the virtual head becomes smaller or bigger as well?

    Otherwise, when you for example set a small IPD, you feel like your head and body moves weirdly around instead of just looking around. Easily remedied by a two-minute fix. ;)

    If you implement a walk-camera in addition to the flying one, it would be nice if the walk speed would be scaled as well.

    Anyway, thanks for your excellent work and looking forward to your upcoming projects :)

    • Infinite
      October 9, 2013

      Thanks, it’s surely something I can look into.

  51. Johan
    October 8, 2013

    How the flying f**k can this demo even run on my i3 with integrated graphics hardware? I’m so totally amazed right now! =)

    • Infinite
      October 8, 2013

      Thanks Johan! glad it works and you enjoy it.

  52. riftluvr86
    October 9, 2013

    Honestly – the most mind blowing thing I have seen yet on the rift. Absolutely staggering. I am still amazed. Amazing work.

    • Infinite
      October 9, 2013

      Many thanks! glad you enjoyed it.

  53. Mike
    October 10, 2013

    When is the new site, new demos coming?

    • Infinite
      October 10, 2013

      It depends.. how much are you willing to pay?

      I’m working on the new sites. The legal side takes time.

  54. Mike
    October 11, 2013

    I’m willing to pay!! Please release a vimeo video preview and then a pay to download demo!
    This wait is killing us :(

    • Infinite
      October 11, 2013

      Very good to know. It’s coming along, new models booked. Just takes some time to arrange.

  55. CabbageCitizen
    October 12, 2013

    Just wanted to let you know if you already did not know ;p (pretty sure you have)

    CIG has hit their goal official today for being able to use your capture technology for Star Citizen.

    Thank you and your team for creating such a revolutionary product!

    Can’t wait to see the kind of models that are produced and are rigged for animations in real time *melting face*. Though it seems that they will only be using the heads scans (from the fans and models also), but that could have just been an oversight in the way they worded it, which could have might full body aswell. Can’t think of a reason for them not to use full body scans other then making them fit inside the cockpits and pilot chairs an clothing.

    cheers,

    • Infinite
      October 18, 2013

      Thanks.

  56. waterdrake
    October 13, 2013

    i dont have a rift but i do have an hydra when i downloaded the demo whit the hydra support it gives me blue screen can i do it whit out a rift ?

    • Infinite
      October 18, 2013

      Sorry no I don’t think so.

  57. Bob
    October 24, 2013

    Hi Infinite,

    I was just wondering… how long (wild guess), should we expect something new? (New site, new demo or something) 1-2 weeks? 1 month? 6 Months? I know it may be hard to guess but please try your best? I am a fan of your work and really can’t wait to see what comes next? :)

    • Infinite
      October 24, 2013

      Hi Bob, thanks for your interest, within the next month something VR cool will be online. Coming soon.

  58. Xavier
    November 26, 2013

    2 demos ? I can only see the multi lights demo. Is the second one hidden ?

    • Infinite
      November 26, 2013

      If you read the blog through, you will see why.

  59. Xavier
    November 26, 2013

    Oh sorry I was thinking the quote about the 2 demos was written yesterday. I understand now. Probably my impatience about a waiting release made me believe too much about an eventual easter egg. ;-)

  60. marco
    November 30, 2013

    Loved it,
    Is it possible to animate the 3Dmodels?
    Hiper realistic models with hiper realistic animation would really push this forward.

    A demo with even a simple idle animation would convey so much.

    Can you do a frame by frame animation with multiple shots of the artist? Not necessarily rigging and animating the 3D model.

    Good luck.

    • Infinite
      November 30, 2013

      Thanks. If you look closely some of them have idle animations ;) Yes they are really easy to animate, just like any other 3D character mesh. I have a stop motion example set on Vimeo.

  61. December 2, 2013

    Amazing work! And can I find a Unity scene with these lighting shaders somewhere in the web?

    • December 2, 2013

      I’m talking about a .scene file, of course.

    • Infinite
      December 2, 2013

      No sorry, I wont be sharing any source files.

  62. Azriel
    December 3, 2013

    Amazing work! I have seen the multi light demo in my dev rift and am blown away. I honestly felt like they were right there in front of me. The only thing that was really off was some of the eyes looked flat and lifeless to me. Kind of gave a corpse eyes feeling which was a bit creepy. Besides that, everything was fantastic. I can’t wait till the consumer version of the rift comes out and we can look at these with glorious HD.

    One thing, can model textures like these be used in full animation? Like on an animated NPC or worn as an avatar skin? I noticed the breathing animation which was pretty amazing. I could have sworn I was feeling breathing on my face when I got close to the models a few times.

    Hope to see more amazing demos!

    • Infinite
      December 4, 2013

      Thanks. Yes they can easily be animated just like in any game.

  63. Steve
    December 4, 2013

    Do you have any updates for us about the timeline for new VR stuff?

    • Infinite
      December 4, 2013

      Shoooon!

      I’m working hard on the new sites, they will be up in the next week or so. Just integrating payment modules. I hope people will support the VR demos and not pirate them because if they support, then I can release allot more content.

    • Gregas
      December 8, 2013

      I’m sure we’ll be glad to support them (I know I will :)!

    • Infinite
      December 8, 2013

      Thanks :)

  64. Azriel
    December 5, 2013

    I did start a post about having some worry about limited rift users until the consumer version is out. Then realized I know ZILTCH about the new site and should keep my mouth shut till it shows up. :P

    Again, I want to express my awe at the amazing demo’s so far and cannot wait to see the new site!

    • Infinite
      December 6, 2013

      I’m not sure what you mean. I think there are a very limited amount of current VR Rift owners, I’m well aware of this. Maybe 15k-25k? When consumer hits I think the number will grow exponentially. The demo’s can also be viewed in Mono for PC.

  65. Johnny
    December 6, 2013

    I do not have a rift yet but if they do come out with a dev kit 2 I will be buying it right away. If not, I will get the consumer version as soon as it is available.

    Anyway, if the content on the new site is even more impressive than what we have seen in the last two demos (I’m sure it will be) then I’ll be buying from the new site as long as the prices are reasonable!

    Looking forward to it. Keep up the awesome work!

    • Infinite
      December 6, 2013

      Thanks Johnny, I have some prices in mind but what would you deem reasonable for a 10 scan (same person, different poses) demo? also these demos are not interactive just for voyeuristic purposes.

    • Gregas
      December 8, 2013

      It’s hard to say what the right pricing would be. As I think there will be lots more demos with different models I think fair price would be around 3-5 $ per demo. Depending if there will be some animations or interactivity the price could go up or down. Can’t wait!

    • Infinite
      December 8, 2013

      What do you think to my previous response to other comment?

      Some reasonable ideas. The problem with charging so low is, there aren’t many Rift owners out there and the websites, the technology to scan, the demos all cost an absolute fortune to develop! we’re talking 6 figures and nearly a decade of development. The return on $2-$4 USD is tiny :(

    • Gregas
      December 8, 2013

      I guess you could also go for bundle pass or 6 months or 1 year subscription pass, that would let users download new demos as they would pop out in a fixed period of time.

    • Infinite
      December 8, 2013

      Subscription would really open the door wide to piracy. This is the other thing, whether I add DLC to the demos. At such a low cost price, people can share these demos very easily if I don’t implement a license system or on-line only DLC which I really don’t want to have to do. I might have to incorporate in Rift advertising to supplement the piracy. Which might be the only way I can make a return, again not desirable as users will suffer from adverts.

    • RJ
      December 15, 2013

      I think every Rift has a unique serial number that you could use almost like a PC dongle.
      You could have a license file that your executable reads that will only allow the content on that specific rift.
      the file uses a hash number of the Rift serial+user_name that only your private key can generate, the executable uses the public key to check the hash for validity.
      the whole process can be easily automated into your eCommerce store.

    • Infinite
      December 19, 2013

      This is a very good idea. We can certainly think about this. I really don’t want to turn off users with licensing though, I much prefer open source and having advertising directly inside the VR experience to circumvent people pirating, a source of revenue stream to continue funding. Thanks for your ideas though, will see what we can do. What would you prefer in VR adverts? or DLC / Licensing per viewer?

  66. Johnny
    December 6, 2013

    Price is always a tough one. If it is inexpensive enough for people to buy you will have less people pirate the software I know that from experience….

    I was thinking somewhere between 2 and 4 USD per download. Hopefully in the future you would then create something more interactive or even a full game / VR experience at a higher price point. (I assume you would need to hire more help if that is the case.)

    Is this close to what you were thinking?

    Hopefully the consumer version of the rift will a camera on the front so that we will have 6DOF. If it does and if that camera can also be used for augmented reality, it would be super cool to see one of these scans sitting on the couch in my living room!

    Johnny

    • Infinite
      December 8, 2013

      Some reasonable ideas. The problem with charging so low is, there aren’t many Rift owners out there and the websites, the technology to scan, the demos all cost an absolute fortune to develop! we’re talking 6 figures and nearly a decade of development. The return on $2-$4 USD is tiny :(

  67. Gregas
    December 8, 2013

    I’m sure lots of us will be happy to pay more for the demo.

    Problem might arise, once you’ll release more demos with different models. Paying for every single one 10+ $ might exclude many potential buyers, that will be much more willing to shell out 30$ for 6 models than 10$ for 1 model.

    Just thinking, of course, I’m no economy expert :)

    Take in to account there are around 50 000 Rifts out there already (or so I read) and the number will be only rising over next year, when the consumer version finally comes out.

    • Infinite
      December 8, 2013

      I think initially I might have to charge higher to start with, then once more content is added the prices can come down and average out. It’s all one giant experiment really. The main goal is to engage with the users and hopefully build up a loyal base. Even helping to identify any rogue or free distribution channels of free versions. Thanks for your ideas.

  68. Johnny
    December 8, 2013

    It really comes down to how many people actually buy it. Even at $5 USD per demo you could do very well if you get enough buyers. Right now there are not that many rift users and you got a good amount of people downloading your free demos. I really think the rift is going to be huge once the consumer version is out. There may be millions of users compared to the 20k – 25k we have now.

    I was just looking online to see if I can find a pricing model that I thought would work well and maybe the virtuagirl method would work. It seems like they give you an app for free that gives you strip teases but the clothes don’t come all the way off for free. You then pay to get them nude and also pay to add on more girls etc.

    Or maybe you could so something like a virtual strip club with a stage that the scans of the girls are on. Then you could walk around the stage and watch etc. (If you can animate them it would be better). From within the app you buy more girls etc. 4-5 bucks per additional girl you buy. I’m thinking you would do better with one app with add on content than lots of smaller apps. Heck, you could have a VIP room within the strip club where the more explicit stuff goes on. You could charge to unlock the VIP room.

    Just some thoughts!

    • Infinite
      December 8, 2013

      For the time being they will be VERY basic voyeur apps, single apps with multiple models. No interactivity, no animations. As soon as you animate you go into the uncanny valley, even on next-gen titles and they have 10′s of millions to use for development. But if the sites proves to be successfully, if there are many customers and proves to be profitable (minimal piracy and charge backs) then interactive demos and animations will become paramount. Thanks for your ideas.

  69. Johnny
    December 8, 2013

    Also, do you know what the policy is for https://share.oculusvr.com
    Do they allow adult VR to be listed there? If so that would help.

    I do see that at least one of your demos is on rift enabled.com.

    How about a demo with fully clothed people also? Some people will want or show off your demo just because of how great the quality of the scans are but won’t be able to share because of the nudity. Here is an idea. How about a 3d mall with your scans all around in it posed as people just shopping etc. It would be like you can freeze time with some super powers and just walk right up to people. Something like that may make the news which would get people to your site who then can also download the adult stuff if they like. May even help your 3D modeling sales.

    • Infinite
      December 8, 2013

      I would rather go it alone, I think if they prove useful enough they should spread well by word of mouth. I’m sure Oculus don’t want to be tainted with any adult material.

      How about a 3d mall with your scans all around in it posed as people just shopping etc. It would be like you can freeze time with some super powers and just walk right up to people. Something like that may make the news which would get people to your site who then can also download the adult stuff if they like. May even help your 3D modeling sales.

      That’s a nice idea, it just takes time and allot of money to do.

  70. Jonas
    December 9, 2013

    Hi

    Awesome work. Keep it up. Waiting for the new site.
    I wanted to to se a Demo version of the ”
    IR Full-Body Scans in UDK, viewed in VR.” that u posted on Vimeo a few months ago. Have followed you work since then.
    I’m really kooling forward to what you have to offer us….

    • Infinite
      December 9, 2013

      Thanks Jonas, the Unity demos will differ and hopefully be better than the older UDK versions. Site coming soon.

  71. Justin
    December 9, 2013

    Been a big fan since the first publicly released Rift demo and I can honestly say that I would HAPPILY pay $10-$15 (even more depending on the demo of course) for something interactive and/or multiple models/poses. I have shown your demos off to a host of friends and 90% of them were blown away more by this than any other game/demo they tried. Looking forward to whatever it is that you have next.

    • Infinite
      December 10, 2013

      Justin that is very encouraging news thank you. I think initially launch will be at the $10-$15 range but will drop over time as more content is added and VR is adopted as more main stream, at the moment it is very niche. We hope to add skin interactivity, so if you have a STEM (been speaking to these guys closely) or RAZER HYDRA. In theory you will be able to prod, poke, pinch and touch the skin with soft body dynamics :)

    • Jonas
      December 10, 2013

      Have tested both the STEM and the HYDRA and STEM is way much better, in both the Latecy and precision. So a good choice to have a teamwork with them. The Hydra still have a lot of bugs and way harder to get to work with systems.

      So, you are testing to add “soft body dynamics” into the releases?
      Sweet! You have my vote 24/7 :)

    • Infinite
      December 19, 2013

      Hey Jonas, no I haven’t tested the STEM yet but hope to get hold of one early next year, so we can prototype for it.

      So, you are testing to add “soft body dynamics” into the releases?

      Yes

      Sweet! You have my vote 24/7 :)

      Great!

    • Gregas
      December 11, 2013

      The soft body dynamics part sounds great!

    • Infinite
      December 19, 2013

      It could be tons of fun! Steve is working ‘hard’ on it :)

  72. wei-pai
    December 10, 2013

    I wish you success on future releases, this is some cutting-edge entertainment.

    • Infinite
      December 10, 2013

      Many thanks, a long way to go yet.

  73. maxxi
    December 10, 2013

    This demo looks fantastic! but it seems my oculus is not detected, I don’t have a stereo image or head tracking. Is it something I should do when I start the demo?

    • Infinite
      December 19, 2013

      Not sure, can’t help with that. Have you set-up your Rift correctly?

  74. bob
    December 18, 2013

    Any update on when we should expect a demo or something? Estimate? days, weeks, months? Please keep your followers updated… Checking a website for content everyday is really annoying. Love your work btw. Thanks!

    • Infinite
      December 19, 2013

      A matter of a few weeks from today. You wont find any public posting or update here but I’m sure you will notice the release on http://www.reddit.com/r/oculus/ so keep an eye there!

  75. Evgen
    December 22, 2013

    Huh.. It’s not too late.. I’ve read my post again.. Well.. it’s meaning differs from that originally intended. It’s seem weird and.. mm.. brash.. especially it’s second part. I apologize. Actually i wanted to ask when you are planning to start commercial sharing and how much it will cost. Maybe you announce featured models or sets.
    And please don’t post my previous comment.
    Thank you.
    You are preparing a revolution)

    • Evgen
      December 22, 2013

      PS
      About 1000$..
      There was a guy in one of the previous posts who considered 5$ is a normal price for your work… i was shocked.. i wanted to show that there are people who thinks in other way..

    • Infinite
      December 22, 2013

      I think they mean for VR demos. I can’t charge $1000 for those : )

    • Infinite
      December 22, 2013

      No problem thanks for your kind comments. I sell data on triplegangers.com, perhaps these might be of interest? The new site is coming soon.

  76. silence
    January 2, 2014

    still no news about new content for oculus?
    i was think it will come middle of december….

    • Infinite
      January 2, 2014

      Silence! as you can imagine these things take a considerable amount of time and money to solve. It’s coming together nicely. I’m hoping this month. The payment module integration is what is taking the time, as well as licensing system to try and pre-empt piracy.

    • Infinite
      January 2, 2014

      If you want something in the mean time and are able to develop your own VR demos? you can purchase some near to nude models from triplegangers.com which just launched a few days a go.

  77. silence
    January 2, 2014

    i can understand.but then bring a new teaser video of what will come ,we all are on hot stonesand cant wait :))))

    • Infinite
      January 2, 2014

      I would love to but IR is not directly doing it :) another company is, who is licensing the technology. I think they will post something soon..

  78. January 7, 2014

    Hi, just tried the demo on the rift. When I hit tab the screen just turns blue. Any idea how to fix this?

    Thanks!

    • Infinite
      January 7, 2014

      Hi, no idea sorry. I don’t offer support for this demo. I would imagine it could be a graphics card issue or driver issue.

  79. Tom
    January 15, 2014

    I still did not get how you capture those models. Could you please explain some more details about it?

    • Infinite
      January 15, 2014

      Tom, I recommend reading passed blog posts and having a look at the Agisoft Photoscan forums.

  80. Jon
    January 16, 2014

    I’ve been following your work and checking your site regularly since I got my dev kit last year. Needless to say, I am very excited for what is to come. I know that many others are as well. Keep up the good work!

    • Infinite
      January 16, 2014

      Thanks Jon. Launch of the new website and VR products is fast approaching.

  81. Bob
    January 26, 2014

    Hi there,
    Any update on the status of the new website/demos? an ETA? best guess?
    Thanks!

    • Infinite
      February 4, 2014

      Weeks I hope. It all takes a long time.

  82. Johnny
    January 27, 2014

    Been waiting very patiently for this. Any update as to when this site will go live?

    • Infinite
      February 4, 2014

      No exact time frame I’m afraid but it’s close. We are just working on the licensing system. Bitcoin and CCBill has been added for payment.

  83. Luke
    January 31, 2014

    WOW! Great work man! When is the new site coming out?

    • Infinite
      February 4, 2014

      Thanks. Soon.

  84. john
    February 2, 2014

    awesome work ! the detail on the models is incredible, can’t wait for more models, hopefully with some animation.

    When can we expect more models, and for what price ?

    • Infinite
      February 4, 2014

      Thanks! You can see some models on the triplegnagers store. The “other” site, will be live soon.

  85. Meik
    February 18, 2014

    Very nice! Do you plan to add more models and poses in future? Or the possiblity to buy additinal models/poses to integrate them in the demo? I guess thats not possible with the store raws for now, but would be great!!!

    • Infinite
      February 27, 2014

      Yes that’s the plan.

  86. dj
    February 28, 2014

    your download link for this demo for the oculus rift has stopped working. can you reupload?

    • Infinite
      February 28, 2014

      I just tested it. It’s working fine.

  87. Mike
    March 5, 2014

    Back in early December we were told the new site/demos would be out in 4-6 weeks. It’s been 12 weeks now and we keep hearing “almost done” “few more weeks”. Which is frustrating. I will definitely buy your product when it’s ready, but this lack of update NS vague release date will also affect how much I will spend on it. Speaking out as a early on fan/supporter of your work.

    • Infinite
      March 5, 2014

      If you could see what I can see right now, I’m sure you would be willing to wait a few more days. I think you will be very pleased with the release. But it wont be on this site. IR has nothing to do with what we are discussing. Please be a little more patient. It will be worth the wait :)

    • Jon
      March 5, 2014

      I am certain that the wait will be worth it. I think in the software development and PC gamer world we’re used to these sort of development delays. I also see that the “other” site has a red woman on it now. I’m hoping that is in anticipation of something soon!

    • Infinite
      March 8, 2014

      Thanks. It’s coming together, we are on the home stretch. 5-7 days from today I think is for sure. All the art is done, we are just getting all the back end logistics working. Hopefully ready for GDC launch, not that they will be able to show it there.. well maybe behind closed doors!

    • Gregas
      March 6, 2014

      ooo, that sounds exciting! Can’t wait! :)

    • Infinite
      March 8, 2014

      :)

  88. Justin
    March 17, 2014

    Suspense = killing me! :P

    • Infinite
      March 17, 2014

      I hear the demo will be out today.. :)

  89. Trask
    May 10, 2014

    So EVE Valkyrie (formerly EVE VR) + Katee Sackhoff. Perhaps someone needs a digital clone.

    It’s using Unreal Engine 4 now, have you tested that engine yet? The Star Trek Voyager bridge demo for Oculus is pretty cool.

    • Infinite
      May 27, 2014

      Very cool!

  90. Sunlounger
    June 11, 2014

    Good work,its very detailed for 3D models,thanks for demo!

  91. Riccardo
    August 6, 2014

    Any plan for a DK2 version of this demo?

    • Infinite
      August 7, 2014

      Maybe in the future, it’s not a priority at the moment. We might release something newer soon.

  92. August 12, 2014

    Hi friends, I downloaded and when I tried to unzip gave me an error with assets archive “Currupted”. What can I do to fix that?

    Thanks! and congratz

    Hector

    • Infinite
      August 17, 2014

      Not sure, try the download again?

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