Oculus Rift VR Demo Vr02 – 3D Heaven01
As promised another Oculus Rift VR demo has been released. This time featuring a nude scan. Testing out new background visuals and shader effects. This is purely a tech demo, showcasing what’s possible with Unity and 3D scanning technology. Nothing polished, just fun.
This demo features nude ‘tasteful’ adult content.
To get in the mood, please check out this track:
The lyrics hold ground for 3D scanning and VR enthusiasts a like.
This is a very basic demo, just an expression of me getting to grips with Unity and trying to create something easy to use, to share realistic human scans with. If it’s popular I will surely release more Nude scans to be viewed but they may come at a price, as this type of content takes a fair amount of work to release.
In this example it’s a relaxation environment. A place to escape, with relaxing sounds and visuals to allow us to explore the human form in peace (with a few hidden easter eggs!)
Not a professionally built demo by any standards but fun, so there will be bugs and it might run slowly on some machines but it runs over 70fps here. Please let me know about any bugs or speed problems you might find.
This demo has been designed purely for the Rift. To really experience the sense of scale and character presence, it should be viewed in VR (true 3D)
You WILL need a powerful machine to run this demo, it has NOT been optimized at all. Please leave feedback about what you think can be improved and I will try and offer some adjusted revisions ASAP.
Unity demo here:
By Downloading the files you are “confirming you are over 18″ and “comfortable with viewing nude scan content”.
Constrained Mouse Look3D-Heaven Win – 180 MB’s
Free Mouse Look
MAC Version. Free Mouse Look3D-Heaven ML MAC – 200 MB’s
Can any MAC users out there let me know if this MAC version works OK? Build was set to ‘Universal’, wasn’t sure if to use ‘x86′ or ‘x86_64′
Edit* Apparently: “Mac build has no head tracking, barrel distortion, and the right eye and left eye are out of alignment vertically.” ..can anyone advise on how to do a Mac build? it seems you have to setup some custom stuff for it to work with a Mac?
For any users having display issues you can try some of these suggested comment strings:
3D-Heaven01.exe -adapter 1 -force-d3d9
If your side by side views are off, it could be to do with DX11 not being installed on your machine. As it is required.
This is a very basic introductory demos for viewing realistic human scans on the Rift. Since having some extra time to learn Unity, I thought I would try out some more advanced features, like basic animation on static objects, more advanced shaders and sound effects.
I can’t wait to share more scan content for Rift viewing soon!
If you share this demo, blog about it or record any video footage, please be as respectful as you can about the person that was scanned for this demo. Although it’s a saucy pose, the intent is to be creative! not crude.
e – up
space – down
shift – SUPER SPEED!
m – HUD
mouse look: horizontal free roam
1. Make sure you have head phones on!
2. I recommend 1920×1080.
3. If the scale seems wrong, try and alter your IPD settings, as this has a profound effect on scene scale.
ONE LAST THING!
4. Repeat step 3 until you get it right!!!
..follow your ears
…it’s full of stars!
*3rd-Party Audio Content:*
Thanks to Unity3D, Marmoset Co and OculusVR, also to the Oculus VR Unity dev forum, special thanks to drash and SMD for helping me script a free roaming camera solution.
Please do post and leave your comments