Ryse

Ryse: Son of Rome
Ryse

Details

  • Client Crytek
  • Date 03/02/2012
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Infinite-Realities® was tasked to scan a variety of actors in 2012 using our 48x DSLR head scanner for the next-gen title Ryse for Crytek GMBH

Ultimately, the faces seen in the game are facial rigs, and so required lengthy FACS sessions for each performer – a task undertaken by Infinite-Realities. Markers were drawn on their faces to track skin sliding, with just neutral scans acquired for a diffuse pass.

More about the project at FXGuide