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Real-time hair. In VR. Part02

Real-time hair. In VR. Part02

August 10, 2014 - Blog - 13 responses

I had some great progress from the previous post regarding real-time hair. I’ve been working closely with a shader developer. Under some strict artistic guidance we’ve developed our own hair shading solution and import pipeline for Unity..

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Multi-Sky 3D Scan Tools

Multi-Sky 3D Scan Tools

November 26, 2013 - Blog - 238 responses

This blog post is for all those awesome Rifter’s out there. A slight delay on releasing this demo(s) but commercial work takes the front seat (most days!) I’m interested to hear people’s feedback on this demo.

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