Finally the file is ready for distribution!

It’s a very basic package and over time I plan to slowly update it.

Introducing my very own tripleganger. This file includes a low cage polygon .obj file. Tangent and World Space Normal Maps and a Colour Albedo map as well as ZBrush file.

If you use the model at all, please reference where you Downloaded it, and feel free to send me any renders! I would love to see 🙂

Downloads

https://ir-ltd.net/uploads/Infinite_Scan_Ver0.1.rar (80 MB’s) Object file and textures.

https://ir-ltd.net/uploads/Infinite_Scan_Displacements_Ver0.1.rar (65 MB’s) Displacements Maps.

https://ir-ltd.net/uploads/Infinite_Ztl.rar (70 MB’s) Stripped down basic, 7 Subdivision Level ZBrush file.

Challenge

So a challenge was set over at the superb “artist friendly forum” www.cgfeedback.com to see how other Artists could use the data supplied above. See below for examples of their outstanding renders and shader setups in other packages. The more the merrier 🙂

Example morph, courtesy of Mike Nash and some great render examples by Yoann, Eliane Camargo, Justin Jenkins, Andrei, Thomas Mansencal, Mariano Fernandez,  Michael Palleschi, Pascal, Yiannis Tyropolis, Idan, Jorge, Quentin, Luc Begin, Peter Zoppi, Gena, Heyo Lo, Adam Lewis, Cédric Lepiller and Manuel Poehlau, in 3DSMax using Vray, Mental Ray in 3DSMax, Maya and the Guerilla renderer:

Creative Commons Licence

Infinite, 3D Head Scan by Lee Perry-Smith is licensed under a Creative Commons Attribution 3.0 Unported License.

Based on a work at www.triplegangers.com.

Permissions beyond the scope of this license may be available at https://ir-ltd.net/

26 Comments
  • Roman LapaevReply

    Links not working? :) Maaaan i want to see it.

    September 24, 2010
    • InfiniteReply

      Sorry! Files should now be up. Please give me feedback and any render example shots. :)

      September 24, 2010
  • Charles FlècheReply

    Hi, and thanks for the model ! But the download links look broken : "Sorry, but you are looking for something that isn't here. ". Both files.

    September 24, 2010
    • InfiniteReply

      Hi Charles, files links are now fixed. Let me know how you get on.

      September 24, 2010
  • HenrikReply

    Great job and really thanks alot for your efforts, the renders looks amazing!

    The only problem I have right now is that the .rar files u linked to is broken (the links doesn't work).

    Would be super awesome to try this out in different render softwares!

    September 24, 2010
    • InfiniteReply

      Thanks Henrik. Link is fixed! :) Show me your results if and when you have time. I would love to see how people use the files. ZBrush file coming soon.

      September 24, 2010
  • HenrikReply

    The link to the same file (;

    Whine whine whine

    Really awesome work man and thanks and thanks again for sharing!

    September 24, 2010
    • InfiniteReply

      Damn it! :) Fixed.

      September 24, 2010
  • Sorin LupuReply

    Thanks Lee!

    September 24, 2010
    • InfiniteReply

      No problem, I hope it's useful :)

      September 24, 2010
  • Roman LapaevReply

    Thanks!!

    September 24, 2010
  • CharlesReply

    Very, very cool Lee - Just starting to think about performance capture atm, will be sure to take a look at this!

    Cheers,

    September 28, 2010
    • InfiniteReply

      Thanks Charles, I would be interested to see what you do with it. Keep me posted :)

      September 28, 2010
  • DorianReply

    CC is a very good thing to this kind of things!

    Thanks!

    September 28, 2010
  • nbacReply

    my realtime approach achived with shader fx and 3dsmax
    https://vimeo.com/15426975

    September 30, 2010
    • InfiniteReply

      Some very nice tests Sebastian, thanks for sharing here. It looks to me like there might be some displacement lost some how. What are you using in the engine? Lowest Polygon model and Tangent Normal Map?

      September 30, 2010
  • nbacReply

    yeah lowest res and tangent normal ... the video compression also sucks the normal details ...
    here with more extreme lighting situation
    the realtimeshader is doing a pretty good job i think
    Render

    September 30, 2010
    • InfiniteReply

      It works well.

      I know the model back to front and I am wondering if perhaps your viewer/engine might need one of the Normal Map channels swapped? as it seems like the normal map isn't being displayed properly (not due to video compression) It's evident on the shoulders and neck, there's some kind of seam there. The render just seems kind of lumpy. I don't use real-time viewers so I don't know for sure.

      Looks good to see it in a viewer :)

      September 30, 2010
  • JoseConsecoReply

    Srry for double post, but just fixed render red tint:
    Render
    Bit better I guess

    October 2, 2010
    • InfiniteReply

      Interesting render. There was only one post :)

      October 2, 2010
  • elianeckReply

    hi!
    I try use that model in Carrara 7 , love that! tks

    October 2, 2010
    • InfiniteReply

      Excellent, it would be great to see your results :)

      October 2, 2010
  • AndyReply

    Hello! Great model, its very interesting to play with it and lighting!

    Where i can upload my renders to them to you and to others?

    October 3, 2010
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