Finally the file is ready for distribution!
Introducing my very own tripleganger. This file includes a low cage polygon .obj file. Tangent and World Space Normal Maps and a Colour Albedo map as well as ZBrush file.
If you use the model at all, please reference where you Downloaded it, and feel free to send me any renders! I would love to see 🙂
https://ir-ltd.net/uploads/Infinite_Scan_Ver0.1.rar (80 MB’s) Object file and textures.
https://ir-ltd.net/uploads/Infinite_Scan_Displacements_Ver0.1.rar (65 MB’s) Displacements Maps.
https://ir-ltd.net/uploads/Infinite_Ztl.rar (70 MB’s) Stripped down basic, 7 Subdivision Level ZBrush file.
So a challenge was set over at the superb “artist friendly forum” www.cgfeedback.com to see how other Artists could use the data supplied above. See below for examples of their outstanding renders and shader setups in other packages. The more the merrier 🙂
Example morph, courtesy of Mike Nash and some great render examples by Yoann, Eliane Camargo, Justin Jenkins, Andrei, Thomas Mansencal, Mariano Fernandez, Michael Palleschi, Pascal, Yiannis Tyropolis, Idan, Jorge, Quentin, Luc Begin, Peter Zoppi, Gena, Heyo Lo, Adam Lewis, Cédric Lepiller and Manuel Poehlau, in 3DSMax using Vray, Mental Ray in 3DSMax, Maya and the Guerilla renderer:
Based on a work at www.triplegangers.com.
Permissions beyond the scope of this license may be available at https://ir-ltd.net/