..moving on to 2010 and beyond, a painful road a head. Wild west of scanning, a no-mans land of information and wiring perils a plenty.

Scanning Strikes Back!

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Part 02

Scanning Strikes Back!



This was the year of growth. Slow but steady. I was starting to phase out my DI kit from 2009-10 and starting to experiment with other custom solutions. I invested in some Artec L’s (which was a very bad move) and had plans to invest in a Mephisto structured light system (which subsequently I didn’t do and bless the lucky stars I didn’t!)

I also begin to learn Softimage this year thanks to help from the very talented Paul Smith (aka Pooby from BustyKelp) then I purchased Arnold thanks to Paul egging me on. Arnold was incredible, the first rendering application I’d ever used that included true volumetric subsurface scattering. This enabled me to experiment with realistic skin shading and lighting to produce some very cool results. Before Luc Begin and then Adam Lewis set the trend in the industry for using VraySSS2 (back in 2009 and 2010) which now all studios seem to favor, even Weta tried to buy Luc’s setup, it was that good!)

But in my mind Arnold was light years a head of everything else and still is. It’s just stuck in Maya and Softimage (now also available for Lightwave)

triplegangers_31 triplegangers_32

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This back-end training and research enabled me to release a high resolution scan to the community.

This was a HUGE success, being downloaded over 100,000 times in over 3 years. Used in 100’s of videos and technical papers, also featured in many power point presentations and simulation demos in the computer graphics industry for events like Siggraph. No one had openly done this before, not without including various contracts or legal papers for usage and rights. A few people abused the moral rights of the scan, even though it was covered under the creative commons license.

One example was my head digitally cut in two, with mosquito’s flying out! for a cover of a malaria magazine in Africa. As IF that’s the right moral usage! Anyway, the guy took it down (liberty!!)

There’s a great thread on CGFeedback (fantastic site!) that shows how people used the head scan / sculpt. This post has amassed nearly 150,000 views over a few years. Very cool to see people sharing ideas and talking about CG methods openly!

It’s very strange seeing your digital head all over the cg industry. At this time I was also really trying to push being open about ideas, and sharing techniques. Much like Paul Smith does on Vimeo. It’s hard to take this approach, shying a way from NDA’s and being secretive. I think being open about techniques helps others grows and ideas flourish. For example sharing that 3D scan set for free, brought in a huge amount of work for IR and also helped raise IR’s profile, whilst allowing many studios, researchers and individuals data to test with and learn from.

Using Softimage and Arnold. Trying to push the boundaries of digital-double realism.

2010 (mid-way)

This was the summer of frustration with DSLR’s and learning about Photogrammetry. I wasted countless weekends, countless Friday nights standing in my underpants trying to scan myself. To no avail. Hours, Days, Months of my wasted life on a seemingly never ending challenge. This was the time I realized when there was really no one to ask, no one to email for guidance or advice. I just had to blindly believe that what I was doing WOULD work. I knew it would. I BELIEVED.

One Friday night, when I knew I should’ve been out boogying at the local ‘discotheque’ (they call ’em that these days right? Instead I was sat in my tiny studio, the floor and my feet covered in wires and tripods. I mean 100’s and 100’s of wires, cameras every where. Thinking “what the F*CK am I doing with my life”

…apparently according to a small voice in my head, “patience is a virtue”.

Body_Capture_01 Body_Capture_01-eg

Early full body photogrammetry results using a DI kit. (AWFUL!!)

These were captured with 6 cameras, off grid, off the DI system, custom wired. 3x stereo pairs that each had to be calibrated with 15 sets of images for each pair taking about 20 minutes each to take. Nearly an hour just to calibrate. Damn what a pain in the arse. As you can see the results were less than desirable, even with 6x 12MP cameras. I knew I was on to something but the DI kit was lacking. I needed something else. I was close ..but so far.

Then I saw a Youtube video from XYZ-RGB.

Hot dawg! 16x Camera array! 16x. 16x Cameras! Incredible! Maybe some day.

These guys were pioneering this field, way before anyone else. All current 3D photogrammetry systems, I believe, owe homage to these guys, as they taught me allot and I’m certain allot of people have learned the techniques they use, from IR. They originated (feel free to correct me otherwise) with Helmut Kungl, who was a real inspiration. Soon to release Scanner-Killer in 2011.

Towards the end of 2010, I continued to learn more about 3D rendering in Softimage and how to manipulate 3D scans to workable subdivision models.

Big-Comp-01 emily-11_Comp Emily-Big_Comp-01

Early Softimage Arnold and 3DSMax Vray renders, using Kel Solar’s awesome sIBL GUI tools. Big thanks to Luc taking the time to teach me Vray and Kel and Paul for showing me Softimage, all over MSN and Skype.


Cutting edge 360 face capture! early 2010. 10x Canon 450D. Custom system. The actual scans were very poor.

Some more commercial projects (low key), some articles and tutorials in 3DWorld magainze and a few encounters with people like DJ Goldie, Andky Serkis and Lionel Richie for some small private 3D scanning gigs. Great fun!

The dream still, was a fully automated, single shot, full-body scanning system!

..how do?

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Scanner Killer landed. After my visit to a 3D Scanning Conference in Lugano, I decided upon Scanner Killer instead of Mephisto (at this point Agisift Photoscan was just a twinkle in a 3D scanner’ers eye!)

This system was great because it was custom, open, out of the box software. You can calibrate your own cameras without special hardware limitations imposed through the DI kit. But again you HAD to calibrate and could only setup in stereo pairs. Pain. This was worse for calibration because you had to spend upto 30 minutes per-pair with a checkerboard calibration target. I even had to get a giant one printed! check it:

calibration-shots-real 0736


It was the only way to calibrate the system. Agisoft late 2011 would prove to be rather useful in this regard, with ZERO calibration required.

Still I had to earn my stripes. I had to do the ground work to fully understand the process. I envy people starting today, it’s so much easier to do. A walk in the park to build multi-camera systems than compared to pre-2010.

The Scanner Killer, single angle, stereo pair scans were good. Faster build time than DI but still noisy and not quite there. Some very obvious limitations. You could just imagine the issues with calibrating a 16x Camera array.. say clipping a tripod or moving a camera accidentally. Forget about it.

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WOah! Space age!

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Scanner-Killer also had issues with deep scanning, cut offs in the depth, limbs would vanish or cut out. A really bad ‘bug’ in the code, or just a limitation of the software. These parts had to be re-built / sculpted by hand. Not to mention distortion errors, warping, incorrect scaling etc. All due from the lenses and poor human calibration errors.

The body scans also had to be hand cut out of the background noise, a little bit like carving stone or archeology digging.

Sk-3Cam-04 Sk-3Cam-05 Sk-3Cam-06


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Early 4D Capture

This also freed me up to experiment with 4D techniques, capturing time with the DSLR’s although the heavy compression and low fps ruined the output. Still note worthy for the time and again, the first person to achieve it with Scanner-Killer then Agisoft.

1x Stereo Pair

2x Stereo Pair


(Later 2011, 4D Capture with Agisoft Photoscan)

12x Cameras with Agisoft later in 2012

What I liked to call the “U.K Noire” technique 🙂

Later in 2010, back again with Scanner-Killer I got to put the system into practice with my favorite model. Joceline.

Some of these images contain mild Nudity:

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Using a 3 camera setup, 2 to capture noise from a single DLP projector and another camera to capture colour from a flash light delayed to over power the noise projection. Complex to arrange, had to be reliable. We were also using a motorized Ortery turntable. Taking multi-angle shots. Prone to subject movement. Here was the first welded 360 degree output, after many hours of hand stitching.


Useless! but kind of respectable, still, a long way to go. This technique required too much post processing. At this point I was still debating what to do. Was this the right decision buying a Pro Scanner-Killer license. Should I sell my Artec L’s which proved to be no more use than paper weights.

This was also the first time I had figured out how to use ReMesher (before Dynamesh) and how to UVMaster unwrap the UV’s on the scan, to project and bake details. This was doing it with over 8 different angled scans, all cut, trimmed and welded. Damn hard, precision work and prone to artistic interpretation and error. Not desirable.

Artec L’s failing miserable (way before Hao Li’s Non-Rigid, we also met this same year!)

Danielle-Artec-01 Elliot-Artec-01

Then I learnt about Agisoft Photoscan thanks to Samuel Poirier and Merry Hodgkinson (we would soon collaborate allot! clever guy ol’Merry!) from the CGFeedback forums (with their awesome test scans using a single DSLR)

Merry and I toying with the old DI kit and Merry’s multi-lighting creation! one of many future meetings to come.

So I began to test further…

2011 (mid way)


Agisoft Photoscan had arrived, and was kicking ass. 100% comparable with Disney’s reconstruction code from Zurich, yet not grounded to stereo pairs. This was a true Volumetric Reconstruction approach. Meaning in theory, the more cameras you threw at the software, the more kick-ass it was. INCREDIBLE! and my saving grace. This software alone made all the last few years of battling worthwhile. There was light at the end at the overly’ dramatic tunnel!

I began throwing data at the software and the results were wonderful. Something new, something fresh. Breaking barriers and time. Very fast. I then upgraded to Canon 550D’s first 3, then 6, then 8 and then I bought 18x of them to test with. Pretty much unheard of in the UK.I always seemed to be about 1-2 years a head of the competition, due to my tenacity and lack of social life.  “I have a competition in me”

This new setup was all crudely wired, with USB2 and 2.5mm stereo trigger leads all with batteries! But I got the thing to work and synced thanks to XYZ-RGB’s clever light syncing technique (no noise projection required, pure PASSIVE!)




Much higher fidelity, still using a turntable and cutting / stitching data. But I was free from calibration and the results were far sharper and much higher resolution due to having more cameras being combined and producing a volumetric scan. Combined with multiple megapixels of colour information!

This was when the larger companies started to pay an interest. My first international cross border deal with Microsoft.

ooooouuush! the first company to create a 360 degree (stitched) full body scan, in 2011 with Agisoft Photoscan.

*Note, you will notice I use. “note”, “first-time”, “world first”, ” first in the world”, ” first in the country”, “first!” ALLOT. As they say, “history is always written by the victors” Please quote me if I’m wrong.

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Then a client called in the US representing Nike called:

“Lee, can you build a single shot full body capture system with 60x cameras?”

unheard of.. but

“Yeah, no problem”

“Great because we need to scan the fastest woman on the Planet!”


to be continued… Prt3. A New Digital Hope.

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  • LukášReply

    Great read Lee!
    Nice to see a story where true determination and hard work really pays off. You have crawled through shattered glass and rusted nails, but you've made it, and now you really deserve all the success that's coming your way.

    I've been following your blog since 09 i think, back when i was just learning maya.
    Your work and generous nature were always an inspiration.

    Waiting for part 3 ,)

    Your fan, Lukáš

    August 15, 2013
    • InfiniteReply

      Thanks for your post Lukáš, I really appreciate you taking the time to write that, Prt3 to come soon :)

      August 28, 2013
  • XavierReply

    Very interesting entrepreneurship story. That's very motivational ! Looking forward to read more and thanks to take the time to write it.

    August 20, 2013
    • InfiniteReply

      Many thanks Xavier :)

      August 20, 2013
  • Javier MansillaReply

    Wow! Very interesting read! , Thanks a lot for taking the time write to us.
    " If you're going through hell, keep going!."

    August 30, 2013
    • InfiniteReply

      Many thanks Javier. Anything is possible :)

      August 30, 2013
  • NickReply

    Thanks for the post! Your work is fascinating , and I second the complement about entrepreneurship. I love the Nike story :-)

    Keep up the good work!

    September 16, 2013
    • InfiniteReply

      Thank you Nick.

      September 16, 2013
  • AndreasReply

    Hi Lee,

    Its some time ago, but you really helped me to get into the world of 3D scanning. In the meanwhile I have a setup with 48 Canon600D smoothly running... took me some time to finally optimize the workflow, but now wow! even can scan pets kids, and action scenes

    Please watch out fabberlounge.com, the first Multicamera studio in Austria, just have launched, excited to see what will happen .

    all the best for you, I am still following your history - very inspiring,

    maybe we meet somewhere again, greetings from Vienna


    October 18, 2013
    • InfiniteReply

      Hi Andreas,

      Well done. It makes me very happy to see you are succeeding. Great to see the consultation paid off. Your setup looks great and you are getting some awesome 3D prints, you must have worked hard to get it all working :)


      October 18, 2013
  • WalterReply

    Love the work you're doing. Unfortunately I'm neither a Max/Maya nor zBrush user. Is it possible to provide the scans in OBJ format?

    November 7, 2013
    • InfiniteReply

      It is possible yes.

      November 13, 2013
  • OlumideReply

    Lee, I've been a fan of your work since the first images appeared on various cg forums, and I remember sending sent links of your work to lots of people -- truly impressive stuff. It's great to see that you're slowly but surely making a success of your business. 'Looking forward to reading part 3 of your digital journey. BTW, I am developing some software that will help animate digital humans, it's nowhere ready yet but I'd be open to having you trial the product some day.

    Keep on keeping on :-)

    December 20, 2013
    • InfiniteReply

      Thanks Olumide! It's great to know people stop by and read my ramblings, doubly cool they take the time to post. Thank you. Part 3 is coming soon :)

      December 22, 2013
  • WynotReply

    I've been following your progress for quite a while now Lee. It's always great to hear when hard work and determination pay off with success.

    June 20, 2014
    • InfiniteReply


      July 16, 2014
  • Duane MolitorReply

    Truly stellar work and someday I hope it will be as simple as point-and-click to create 3D volumetric scanned motion data for the masses as both a live stream and an offline process. Microsoft's development continues in this area as seen in its recent research video, https://www.youtube.com/watch?v=kZ-XZIV-o8s, and as highlighted in a related online article,

    During my time with Microsoft Research prototyping for Hololens, I had the distinct pleasure of working with this amazingly detailed 3D data. At the time, using just 8 Kinects, it was an offline scenario of capture, process (very patiently), and then review/play with no audio component.

    My self-appointed task in research was to take a single textured 3D mesh from this data, to clean up the HD texture, to skin it to a skeleton, and then to “push the envelope”. At that time, I also described how I would prefer to combine higher-detail facial (3D captured) data with the 3D captured/scanned full body meshes.

    At first, my hand-altered results looked similar to a low-res cg character that had been smoothed with a hacked texture from 8 disparate views. As algorithms improved, my hand-altered results of a single 3D frame produced a hi-res game-ready asset for all manner of digital entertainment in less than a 3-day effort. (For the initiated, edge-loops were not a feature in these early results.)

    The results of that work and their impending implication/inspiration/application and future impact to the industries of film & TV vfx, games, education, and communication are abundantly obvious and still excite me today.

    In my opinion, the leap in technology from TV to 3D volumetric capture and display will exceed exponentially the advances witnessed by Consumers when entertainment shifted from solely a radio format to broadcast television.

    I can't wait for leaders in this space to unveil their future products augmented by this technology. It is evolutionary!

    October 15, 2015
    • InfiniteReply

      Thanks for the post. Yes MS are making some huge leaps with their free viewpoint media.

      March 29, 2016
  • Mike HuntReply

    great website and great post. well done on your journey, it must have been difficult doing this before human scanning became popular. well done. can you offer any advice to a 'wannabe' 3d scan newbie starting out?? did you have to program anything? for real? there is so much art in this technical document!

    Mike. Austin, Texas.

    (IP. Verified.)

    September 17, 2016
    • InfiniteReply

      Thanks for the post Mike. Agisoft really opened up the gates to photogrammetry. We have also written a bunch of our own tools over the years to manage, store and process data. Especially now with video capture which really takes this to the next level. We've put in the time, 1000's of hours of testing and trial and error. Long before the market took off. It takes time. The best advice I can offer is, be humble, there's lots to learn : O )

      September 17, 2016
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