Another quick post to complement https://ir-ltd.net/next-gen-photometric-scanning/
Read More →I had some great progress from the previous post regarding real-time hair. I’ve been working closely with a shader developer. Under some strict artistic guidance we’ve developed our own hair shading solution and import pipeline for Unity..
Read More →It’s been a while since I last posted. Whilst I have a break from consultancy projects I’ve been looking into real-time hair, specifically for VR. Hair is a complex issue but there does seem to be some interesting progress by Nvidia (HairWorks) and AMD (TressFX)….
Read More →Well maybe it’s not yours but it is mine!! So here’s a gift. I don’t like to do things by Half measures and I couldn’t think for the Life of me what to do on my Birthday. So….
Read More →Another quick blog post to show off some scans IR did recently testing out some new scanning techniques, new lights, new reference cameras and noise projection experiments on face capture.
Read More →As promised another Oculus Rift VR demo has been released. This time featuring a nude scan. Testing out new background visuals and shader effects. This is purely a tech demo, showcasing what’s possible with Unity and 3D scanning technology. Nothing polished, just fun. This demo…
Read More →..moving on to 2010 and beyond, a painful road a head. Wild west of scanning, a no-mans land of information and wiring perils a plenty. Scanning Strikes Back!
Read More →