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Read More →I had some great progress from the previous post regarding real-time hair. I’ve been working closely with a shader developer. Under some strict artistic guidance we’ve developed our own hair shading solution and import pipeline for Unity..
Read More →Another quick blog post to show off some scans IR did recently testing out some new scanning techniques, new lights, new reference cameras and noise projection experiments on face capture.
Read More →As promised another Oculus Rift VR demo has been released. This time featuring a nude scan. Testing out new background visuals and shader effects. This is purely a tech demo, showcasing what’s possible with Unity and 3D scanning technology. Nothing polished, just fun. This demo…
Read More →..moving on to 2010 and beyond, a painful road a head. Wild west of scanning, a no-mans land of information and wiring perils a plenty. Scanning Strikes Back!
Read More →Where to begin? I started my own company in 2007 called Infinite-Realities. Little did I know there was a recession looming… Red Harvest.
Read More →After 3 years of hard work, allot of research, help from Family, a sacrificed social life and many freelance projects to pay off this research. I have finally finished the 2nd iteration of IR’s Fullbody Scanner. Back in 2002 as a young 3D Environment Artist…
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