We’ve been in stealth mode for the last 18 months. Working tirelessly on our new AEON motion scanning system. Something that has taken us over 5 years to develop from inception to reality. . Today’s inspiration: . The word aeon /ˈiːɒn/, also spelled eon (in…
Read More →We’re back! We’ve been very busy trying to stay quiet and a little more focused on R&D. I’ve been able to invest money into IR from various consultancy jobs and system sales, which has helped drive our VR and AR research. So I say we,…
Read More →I had some great progress from the previous post regarding real-time hair. I’ve been working closely with a shader developer. Under some strict artistic guidance we’ve developed our own hair shading solution and import pipeline for Unity..
Read More →Another quick blog post to show off some scans IR did recently testing out some new scanning techniques, new lights, new reference cameras and noise projection experiments on face capture.
Read More →As promised another Oculus Rift VR demo has been released. This time featuring a nude scan. Testing out new background visuals and shader effects. This is purely a tech demo, showcasing what’s possible with Unity and 3D scanning technology. Nothing polished, just fun. This demo…
Read More →..moving on to 2010 and beyond, a painful road a head. Wild west of scanning, a no-mans land of information and wiring perils a plenty. Scanning Strikes Back!
Read More →Where to begin? I started my own company in 2007 called Infinite-Realities. Little did I know there was a recession looming… Red Harvest.
Read More →I’ve been out of action for about 6 months on this R&D Blog, as IR has been totally swamped with various projects. In amongst all that I was able to find some time to re-design the site. It’s still a little sketchy but functional and…
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