I wanted to set a challenge to anyone in the CGI art and research field who might be interested in demonstrating how to deform a mesh using a Camera Space Normal Map. Is there anyone out there who is up for the challenge?
Using a Photometric Stereo process I was able to generate Camera Space Normal Maps to use to apply and to deform a medium resolution captured mesh from a DI3D system, the problem is I don’t have access to the code to do that. I know it exists but there is nothing commercially or publicly available.
I am now looking for some help with regards to using the Camera Space Normal Maps effectively to actually deform the vertices on the Medium Resolution Mesh to further generate a High Resolution Mesh to include pore and wrinkle details, using the Vectors that are stored in the Normal Map. Each colour represents a theoretical vector for the mesh to deform to.
Camera Space Normal Map Textures and OBJ files.
Is there anyone capable or interested in this challange?